The Races of Characters

When you make a character, you get to choose what race you want to go along with your character's skills and background. Each of the following races has its unique role-playing and other quirks which are interesting and diverse. Whatever you choose is great, but be sure to pull it off with the right makeup and role-playing!

The Racial Changes Play-test is in effect. Read the document which will give you all the details on Racial Traits and Racial Features that have changed from the Rulebook 9th edition. You should download these rules and read them.

BARBARIAN

Barbarians come from the vast uncivilized regions of the continent and are unused to "civilized" society. Barbarians have a dislike for celestial magics, traditionally they will not voluntarily adventure with a mage or allow celestial spells to be cast on them, though some tribes have their own traditions. Barbarians have the Strong and Wild Racial Traits and have the Racial Feature 2-Handed Weapon Mastery.

BIATA

Biata are rumored to be descended from a barbarian tribe, but they do not act like barbarians. They have large, upturned feathery eyebrows and often grow feathers in their hair and claws on their fingers as well. Biata always have a purpose. They distrust celestial magic and dislike having celestial spells cast upon them. Biata have the Willful and Telepathic Racial Traits and have the Racial Feature Mentalist.

DRAE

Drae are dark elves, a mysterious race that mostly lives under ground, shunning sunlight. They have jet black skin, white or silver hair, and pointed ears. Drae have the Fast and Willful Racial Traits and have the Racial Feature Crossbow Mastery.

DWARF

Dwarves are sturdy individuals who live in mountainous regions. Dwarves have the Tough and Tradesman Racial Traits and have the Racial Feature Hammer Mastery.

ELF

Elves are long-lived people with pointed ears. Elves have the Fast and Willful Racial Traits and have the Racial Feature Bow Mastery.

GADABARI

Gadabari are a group of humans who are often nomadic, have a colorful style of dress, and speak with any distinct but consistent accent. They have the Survivor and Tradesman Racial Traits and have the Racial Feature Hex.

HALF OGRE

Half Ogres are actually not human/ogre hybrids, but are a race that closely resembles ogres in coloration and behavior. They are tougher than average and have yellow skin. Half Ogres have the Strong and Tough Racial Traits and have the Racial Feature 2-Handed Weapon Mastery.

HALF ORC

Half Orcs are tougher than average. They have green skin and large lower canine teeth. Half Orcs have the Strong and Wild Racial Traits and have the Racial Feature Axe Mastery.

HOBLING

Hoblings are peaceful people. They have furry feet and hands, as well as bushy eyebrows and sideburns. Hoblings have the Fast and Tough Racial Traits and have the Racial Feature Short Weapon Mastery.

HUMAN

Humans are the most common race in the lands of Avalon. They are varied and unpredictable in how they look or act. Humans get the choice of any one Racial Trait (Fast, Strong, Survivor, Telepathic, Tough, Tradesman, Wild, or Willful) but do not have a Racial Feature.

MYSTIC WOOD ELF

Mystic Wood Elves are a strange race of creatures originally from the mystic wood in Northern Evendarr. The word elf in their name is somewhat of a misnomer, as they are not actually elves. Mystic Wood Elves have the Willful and Tradesman Racial Traits and have the Racial Feature Break Charm.

SARR

Sarr are a race of felinoids. Sarr must wear makeup to appear as one of the large hunting cats. Sarr have the Fast and Survivor Racial Traits and have the Racial Feature Claw Mastery.

SCAVENGER

Scavenger is a generic term used for any type not covered by other races. They are humanoids with animal like characteristics (rat, badger, skunk, dog, etc.). Players are free to use their imagination in creating a Scavenger as long as makeup is worn and it is obvious that the player is not playing another race. All Scavengers are very hardy survivors on the fringe of civilization. Scavengers have the Tough and Survivor Racial Traits and have the Racial Feature Claw Mastery.

WILD ELF

Wild Elves live in nomadic tribes much like barbarians. Wild Elves, like other Elves, have pointed ears, but are distinguished by their furs and other primitive clothing. Wild Elves have the Fast and Wild Racial Traits and have the Racial Feature Bow Mastery.

Makeup

The different races have different makeup requirements and those can be significant. When you get beyond Human, Elf, and Hobling take a look at our page of Makeup Summaries and Tips

Racil Abilities

The racial abilities have been streamlined and simplified compared to the original rules. If this is important to you take a look at Simplified Racial Abilities (replaces the Racial Advantages and Disadvantages in the Rules Book). They biggest difference is the "disadvnatages" have been removed. Instead each Race gets one special ability and the option to buy things from two packages of special racial skills. Except humans whose special ability is no makeup or costuming rules except not looking like other races and who get to choose any one package os special racial skills to learn.