The Classes of Characters

Choosing a character class is a very important choice to make. Some classes such as fighters rely almost exclusively on physical combat, rogues rely on speed and stealth, Templars who are often very slow to gain skill as they don't specialize can be powerful later in your career, and scholars who use their wits and magic to overcome obstacles. Choose carefully!


Fighters take naturally to the physical combat arts and rely mainly on strength and stamina to accomplish their goals. They can wear up to 20 points of armor just to start.


Rogues have a natural bend towards dexterity based skills, and also the practice of Alchemy. Rogues are limited in how many armor points they can use.


Scholars are adept at many mental skills and readily learn the magical arts. Scholars are even more limited in how many Armor Points they can use than are Rogues.

There are two different types of magic in the rules system: Celestial Magic and Earth Magic. Scholars may train in either or both of them. Celestial Magic gains its power from the forces of the stars and elements and so celestial mages are often students of astronomy and astrology. All celestial mages must know how to Read Magic.

Earth Magic gains its power from the land and its cycles of interaction, and so many earth mages have great respect for life. Also, all earth mages must know First Aid and Healing Arts in order to cast their spells. Earth mages can also call upon the forces of chaos, decay, and disease - these spells are known as Necromancy which is illegal in many lands!


Templars are spell casters who are somewhat more adept at physical combat skills than are scholars. They are not religious in any way and like scholars can train in either or both types of magic. Their combat training leaves them better able to fight, but takes away from their studies. They cannot use as many Armor Points as Fighters, but can use more than Rogues and Scholars.