Laws and Codes (Page 1 of 2)
The Code is one part Chivalric code and one part oath. All nobility within the kingdom have spoken the Luvata Kansa as their oaths to their nation and liege. The Luvata Kansa serves as a guide to the low crimes of Kaurath and as such is used when dealing out justice.Though the term "blood" is used in the first line of the declaration, the Luvata Kansa is not a blood oath in traditional sense. In the times of the Golden Age, "blood" was synonymous with "family" or "lineage". Translated into the contemporary style the declaration would actually read: "By my honor and the honor of my Family I shall swear this promise." As a warning, to suggest, however, that the Luvata Kansa should be changed to meet the belief of the speaker is considered a grand insult to the Kaurath and would probably result in a beating or death.
The Luvata Kansa
By my honor and the honor of my blood I shall swear this promise. For my blood is the blood of my nation.
By my honor I shall respect the weak and declare myself the defender of them.
By my honor I shall dutifully serve the king and his lands with love and honor.
By my honor I shall not show fear before mine enemy.
By my honor I shall perform my duties with vigilance, patience, and passion.
By my honor I shall not lie and shall remain true to mine own words.
By my honor I shall be generous and give freely mine own wisdom and protection.
By my honor I shall be everywhere and always the champion of my people.
By my honor I shall fight with dignity and honor until first blood is drawn.
By my honor I shall stand tall against the darkness.
Tenants of War
The Tenants of War are ancient and have been followed by the Kaurath for centuries. Established in the Forgotten Age, they are followed in all races and cultures in Kaurath. They are established for all formal engagements and it is long believed that to refuse any tenant of war is considered to doom one's army to defeat.- Peacemakers must negotiate to try to end the conflict by peaceful means. During the negotiation a Peacemaker cannot be harmed. To harm a Peacemaker is to curse your host to defeat. Failure to meet a peaceful conclusion shall result in a proper engagement to be planned in a set time and a set place in which the armies shall solve their differences through blood.
- A Messenger traveling under the Flag of the Messenger shall not be harmed unless the Messenger acts in a way contrary to his charge.
- The pride of an army shall ever fly over a proper engagement. To hide one's banner when fighting a proper engagement is to curse your host to defeat.